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I started by creating 5 scenarios. First I set up my work space in my apartment by hanging on my wall a summary of the brief, of what our world of 2030 communication represents by indicating all the values that I liked the most and the touch point that attracted me the most. more.

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#Scenario(s) and User(s) Persona

So I found interesting axes like the one around death. Indeed in our society death is a rather taboo subject on which, since we are children, we are not really spoken to; "He's gone to heaven, he's fallen asleep, he won't wake up again" ...
3 years ago I had to face the death of my grandmother who had several cancers. When she died I was in Glasgow and could not attend the funeral with my family. I was lucky enough to have him on the phone the day before he died. She felt herself leaving and said goodbye to me. It was, I think, the most amazing and hard time of my life so far. I was not at all ready to have this first encounter with death.
So I decided to develop ideas for research axes on the knowledge and apprehension of death. Being a bit confused at first, I did a lot of research but couldn't put it into a script at all. So I made a short questionnaire with fairly simple questions that I sent to my father, my mother and my little brother. We had never spoken of my grandmother's death so clearly before. This questionnaire was very useful because my father, for example, was also remote, because he works half of the year in Africa. Their answers allowed me to define more detailed contexts and situations for my scenarios.

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Wednesday we had the start of the workshop with Le studio anthen. We spent the day learning how to create a precise user profile, for my part I created 2 people, one in more detail because she was my main user for my final scenario. I really enjoyed how after creating our characters we got to interpret them and introduce ourselves to each other. It is my premise to push my user in depth and in detail which afterwards is very useful for the development of the project. At the end of the first day we therefore had our users, context and design opportunities well defined. This workshop allowed me to be very active in just 1 day, which boosts morale, because spending almost all days with either in 4th year is a little depressing.

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On the second day of the workshop, Santini explained to us that we had to make a video in 5 hours to present our user(s), our context and our opportunities. It was Thursday, studio day, I didn't have a lot of stuff on hand, but let's be honest, I was very happy to make this video just by drawing. Holly.T joined me in the morning and we took turns helping us film our videos.
We then with the whole class watched all the videos together. It was pretty crazy to see all of the more creative videos that we could do in just 5 hours, each far from the other. I really enjoyed this day. And this video is now valuable because it explains in less than a minute my main lines of work and my basic context.

Collective

Intelligence

Collectiveness

empathy

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